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HomeSoftware EngineeringWorking with Sprite Sheets in Unity | by Joseph Maurer | Geek...

Working with Sprite Sheets in Unity | by Joseph Maurer | Geek Tradition


Sprites are an important a part of engaged on a sport in Unity. A part of that’s how do you go about slicing a sprite that accommodates a number of photographs inside it. I’m going to spend a while going via a primary instance of break up a sprite and hook it as much as an animation 2D platform sport! Let’s get began!

To start out you’re going to want to amass a sprite sheet from someplace. Here’s a hyperlink to the place I acquired the platform character for this venture.

As soon as imported into Unity, you’re going to have to splice the sprite. You are able to do this in numerous methods, however I recommend beginning by seeing if Unity can robotically determine every of the pictures. To do that, use automated mode as pictured beneath.

As soon as completed, you will notice a light-weight gray field round every of the pictures within the sheet. Hit Apply and let Unity work the magic behind the scenes to chop every picture right into a usable asset. You’ll know it’s achieved when you’ll be able to develop the sheet and see every picture appended. One thing like this:

At this level, you can begin making your animations to your character. In my primary instance, this simply concerned swapping the sprites on every doable state to be the right picture.

Professional tip: Expose plenty of variables inside your Animator in order that it’s straightforward to inform your participant transfer!

And you then’re achieved! You now have a simple method to management your participant in code so to make a cool sport!

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